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Global VR Shooting Games Market Growth (Status and Outlook) 2022-2028

  • Category: Service & Software
  • Published Date: Nov 2022
  • Publisher: LP Information
  • Pages: 120

Virtual reality shooting games, just turn on your computer and put on your virtual reality headset, will allow you to enter an interactive virtual live scene, not only virtual current scenes, but also virtual past and future, wearing the virtual reality headset, you see the world of shooting games, no matter how you turn your sight, you are located in the shooting game.
The global market for VR Shooting Games is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC VR Shooting Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States VR Shooting Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe VR Shooting Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China VR Shooting Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key VR Shooting Games players cover EA, AEXLAB, Bevan McKechnie, CAPCOM and Cloudhead Games, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global VR Shooting Games market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global VR Shooting Games market, with both quantitative and qualitative data, to help readers understand how the VR Shooting Games market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the VR Shooting Games market and forecasts the market size by Type (First Person View and Third Person View,), by Application (Under 18 Years Old, 18-35 Years Old and Above 35 Years Old,), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
First Person View
Third Person View
Segmentation by application
Under 18 Years Old
18-35 Years Old
Above 35 Years Old
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
EA
AEXLAB
Bevan McKechnie
CAPCOM
Cloudhead Games
Downpour Interactive
Epic Games
First Contact Entertainment
Gunfire Games
HOTDOG Studio
I-Illusions
Impulse Gear(Sony Corporation)
Insomniac Games
Oculus Quest
Rebellion
Resolution Games
Salmi Games
SEGA Corporation
Stress Level
Superhot Team
Telltale Games
UVR Media LLC
Valve Software
Vankrupt Games
VR KINGDOM
XREAL Games
Caveman Studio
Chapter Introduction
Chapter 1: Scope of VR Shooting Games, Research Methodology, etc.
Chapter 2: Executive Summary, global VR Shooting Games market size and CAGR, VR Shooting Games market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: VR Shooting Games revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global VR Shooting Games revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global VR Shooting Games market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including EA, AEXLAB, Bevan McKechnie, CAPCOM, Cloudhead Games, Downpour Interactive, Epic Games, First Contact Entertainment and Gunfire Games, etc.
Chapter 14: Research Findings and Conclusion
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global VR Shooting Games Market Size 2017-2028
2.1.2 VR Shooting Games Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 VR Shooting Games Segment by Type
2.2.1 First Person View
2.2.2 Third Person View
2.3 VR Shooting Games Market Size by Type
2.3.1 VR Shooting Games Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global VR Shooting Games Market Size Market Share by Type (2017-2022)
2.4 VR Shooting Games Segment by Application
2.4.1 Under 18 Years Old
2.4.2 18-35 Years Old
2.4.3 Above 35 Years Old
2.5 VR Shooting Games Market Size by Application
2.5.1 VR Shooting Games Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global VR Shooting Games Market Size Market Share by Application (2017-2022)
3 VR Shooting Games Market Size by Player
3.1 VR Shooting Games Market Size Market Share by Players
3.1.1 Global VR Shooting Games Revenue by Players (2020-2022)
3.1.2 Global VR Shooting Games Revenue Market Share by Players (2020-2022)
3.2 Global VR Shooting Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 VR Shooting Games by Regions
4.1 VR Shooting Games Market Size by Regions (2017-2022)
4.2 Americas VR Shooting Games Market Size Growth (2017-2022)
4.3 APAC VR Shooting Games Market Size Growth (2017-2022)
4.4 Europe VR Shooting Games Market Size Growth (2017-2022)
4.5 Middle East & Africa VR Shooting Games Market Size Growth (2017-2022)
5 Americas
5.1 Americas VR Shooting Games Market Size by Country (2017-2022)
5.2 Americas VR Shooting Games Market Size by Type (2017-2022)
5.3 Americas VR Shooting Games Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC VR Shooting Games Market Size by Region (2017-2022)
6.2 APAC VR Shooting Games Market Size by Type (2017-2022)
6.3 APAC VR Shooting Games Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe VR Shooting Games by Country (2017-2022)
7.2 Europe VR Shooting Games Market Size by Type (2017-2022)
7.3 Europe VR Shooting Games Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa VR Shooting Games by Region (2017-2022)
8.2 Middle East & Africa VR Shooting Games Market Size by Type (2017-2022)
8.3 Middle East & Africa VR Shooting Games Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global VR Shooting Games Market Forecast
10.1 Global VR Shooting Games Forecast by Regions (2023-2028)
10.1.1 Global VR Shooting Games Forecast by Regions (2023-2028)
10.1.2 Americas VR Shooting Games Forecast
10.1.3 APAC VR Shooting Games Forecast
10.1.4 Europe VR Shooting Games Forecast
10.1.5 Middle East & Africa VR Shooting Games Forecast
10.2 Americas VR Shooting Games Forecast by Country (2023-2028)
10.2.1 United States VR Shooting Games Market Forecast
10.2.2 Canada VR Shooting Games Market Forecast
10.2.3 Mexico VR Shooting Games Market Forecast
10.2.4 Brazil VR Shooting Games Market Forecast
10.3 APAC VR Shooting Games Forecast by Region (2023-2028)
10.3.1 China VR Shooting Games Market Forecast
10.3.2 Japan VR Shooting Games Market Forecast
10.3.3 Korea VR Shooting Games Market Forecast
10.3.4 Southeast Asia VR Shooting Games Market Forecast
10.3.5 India VR Shooting Games Market Forecast
10.3.6 Australia VR Shooting Games Market Forecast
10.4 Europe VR Shooting Games Forecast by Country (2023-2028)
10.4.1 Germany VR Shooting Games Market Forecast
10.4.2 France VR Shooting Games Market Forecast
10.4.3 UK VR Shooting Games Market Forecast
10.4.4 Italy VR Shooting Games Market Forecast
10.4.5 Russia VR Shooting Games Market Forecast
10.5 Middle East & Africa VR Shooting Games Forecast by Region (2023-2028)
10.5.1 Egypt VR Shooting Games Market Forecast
10.5.2 South Africa VR Shooting Games Market Forecast
10.5.3 Israel VR Shooting Games Market Forecast
10.5.4 Turkey VR Shooting Games Market Forecast
10.5.5 GCC Countries VR Shooting Games Market Forecast
10.6 Global VR Shooting Games Forecast by Type (2023-2028)
10.7 Global VR Shooting Games Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 EA
11.1.1 EA Company Information
11.1.2 EA VR Shooting Games Product Offered
11.1.3 EA VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 EA Main Business Overview
11.1.5 EA Latest Developments
11.2 AEXLAB
11.2.1 AEXLAB Company Information
11.2.2 AEXLAB VR Shooting Games Product Offered
11.2.3 AEXLAB VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 AEXLAB Main Business Overview
11.2.5 AEXLAB Latest Developments
11.3 Bevan McKechnie
11.3.1 Bevan McKechnie Company Information
11.3.2 Bevan McKechnie VR Shooting Games Product Offered
11.3.3 Bevan McKechnie VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Bevan McKechnie Main Business Overview
11.3.5 Bevan McKechnie Latest Developments
11.4 CAPCOM
11.4.1 CAPCOM Company Information
11.4.2 CAPCOM VR Shooting Games Product Offered
11.4.3 CAPCOM VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 CAPCOM Main Business Overview
11.4.5 CAPCOM Latest Developments
11.5 Cloudhead Games
11.5.1 Cloudhead Games Company Information
11.5.2 Cloudhead Games VR Shooting Games Product Offered
11.5.3 Cloudhead Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Cloudhead Games Main Business Overview
11.5.5 Cloudhead Games Latest Developments
11.6 Downpour Interactive
11.6.1 Downpour Interactive Company Information
11.6.2 Downpour Interactive VR Shooting Games Product Offered
11.6.3 Downpour Interactive VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Downpour Interactive Main Business Overview
11.6.5 Downpour Interactive Latest Developments
11.7 Epic Games
11.7.1 Epic Games Company Information
11.7.2 Epic Games VR Shooting Games Product Offered
11.7.3 Epic Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Epic Games Main Business Overview
11.7.5 Epic Games Latest Developments
11.8 First Contact Entertainment
11.8.1 First Contact Entertainment Company Information
11.8.2 First Contact Entertainment VR Shooting Games Product Offered
11.8.3 First Contact Entertainment VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 First Contact Entertainment Main Business Overview
11.8.5 First Contact Entertainment Latest Developments
11.9 Gunfire Games
11.9.1 Gunfire Games Company Information
11.9.2 Gunfire Games VR Shooting Games Product Offered
11.9.3 Gunfire Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Gunfire Games Main Business Overview
11.9.5 Gunfire Games Latest Developments
11.10 HOTDOG Studio
11.10.1 HOTDOG Studio Company Information
11.10.2 HOTDOG Studio VR Shooting Games Product Offered
11.10.3 HOTDOG Studio VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 HOTDOG Studio Main Business Overview
11.10.5 HOTDOG Studio Latest Developments
11.11 I-Illusions
11.11.1 I-Illusions Company Information
11.11.2 I-Illusions VR Shooting Games Product Offered
11.11.3 I-Illusions VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 I-Illusions Main Business Overview
11.11.5 I-Illusions Latest Developments
11.12 Impulse Gear(Sony Corporation)
11.12.1 Impulse Gear(Sony Corporation) Company Information
11.12.2 Impulse Gear(Sony Corporation) VR Shooting Games Product Offered
11.12.3 Impulse Gear(Sony Corporation) VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Impulse Gear(Sony Corporation) Main Business Overview
11.12.5 Impulse Gear(Sony Corporation) Latest Developments
11.13 Insomniac Games
11.13.1 Insomniac Games Company Information
11.13.2 Insomniac Games VR Shooting Games Product Offered
11.13.3 Insomniac Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Insomniac Games Main Business Overview
11.13.5 Insomniac Games Latest Developments
11.14 Oculus Quest
11.14.1 Oculus Quest Company Information
11.14.2 Oculus Quest VR Shooting Games Product Offered
11.14.3 Oculus Quest VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.14.4 Oculus Quest Main Business Overview
11.14.5 Oculus Quest Latest Developments
11.15 Rebellion
11.15.1 Rebellion Company Information
11.15.2 Rebellion VR Shooting Games Product Offered
11.15.3 Rebellion VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.15.4 Rebellion Main Business Overview
11.15.5 Rebellion Latest Developments
11.16 Resolution Games
11.16.1 Resolution Games Company Information
11.16.2 Resolution Games VR Shooting Games Product Offered
11.16.3 Resolution Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.16.4 Resolution Games Main Business Overview
11.16.5 Resolution Games Latest Developments
11.17 Salmi Games
11.17.1 Salmi Games Company Information
11.17.2 Salmi Games VR Shooting Games Product Offered
11.17.3 Salmi Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.17.4 Salmi Games Main Business Overview
11.17.5 Salmi Games Latest Developments
11.18 SEGA Corporation
11.18.1 SEGA Corporation Company Information
11.18.2 SEGA Corporation VR Shooting Games Product Offered
11.18.3 SEGA Corporation VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.18.4 SEGA Corporation Main Business Overview
11.18.5 SEGA Corporation Latest Developments
11.19 Stress Level
11.19.1 Stress Level Company Information
11.19.2 Stress Level VR Shooting Games Product Offered
11.19.3 Stress Level VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.19.4 Stress Level Main Business Overview
11.19.5 Stress Level Latest Developments
11.20 Superhot Team
11.20.1 Superhot Team Company Information
11.20.2 Superhot Team VR Shooting Games Product Offered
11.20.3 Superhot Team VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.20.4 Superhot Team Main Business Overview
11.20.5 Superhot Team Latest Developments
11.21 Telltale Games
11.21.1 Telltale Games Company Information
11.21.2 Telltale Games VR Shooting Games Product Offered
11.21.3 Telltale Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.21.4 Telltale Games Main Business Overview
11.21.5 Telltale Games Latest Developments
11.22 UVR Media LLC
11.22.1 UVR Media LLC Company Information
11.22.2 UVR Media LLC VR Shooting Games Product Offered
11.22.3 UVR Media LLC VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.22.4 UVR Media LLC Main Business Overview
11.22.5 UVR Media LLC Latest Developments
11.23 Valve Software
11.23.1 Valve Software Company Information
11.23.2 Valve Software VR Shooting Games Product Offered
11.23.3 Valve Software VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.23.4 Valve Software Main Business Overview
11.23.5 Valve Software Latest Developments
11.24 Vankrupt Games
11.24.1 Vankrupt Games Company Information
11.24.2 Vankrupt Games VR Shooting Games Product Offered
11.24.3 Vankrupt Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.24.4 Vankrupt Games Main Business Overview
11.24.5 Vankrupt Games Latest Developments
11.25 VR KINGDOM
11.25.1 VR KINGDOM Company Information
11.25.2 VR KINGDOM VR Shooting Games Product Offered
11.25.3 VR KINGDOM VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.25.4 VR KINGDOM Main Business Overview
11.25.5 VR KINGDOM Latest Developments
11.26 XREAL Games
11.26.1 XREAL Games Company Information
11.26.2 XREAL Games VR Shooting Games Product Offered
11.26.3 XREAL Games VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.26.4 XREAL Games Main Business Overview
11.26.5 XREAL Games Latest Developments
11.27 Caveman Studio
11.27.1 Caveman Studio Company Information
11.27.2 Caveman Studio VR Shooting Games Product Offered
11.27.3 Caveman Studio VR Shooting Games Revenue, Gross Margin and Market Share (2020-2022)
11.27.4 Caveman Studio Main Business Overview
11.27.5 Caveman Studio Latest Developments
12 Research Findings and Conclusion

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