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Global Augmented Reality and Virtual Reality (AR and VR) Market Growth (Status and Outlook) 2022-2028

As the global economy mends, the 2021 growth of Augmented Reality and Virtual Reality (AR and VR) will have significant change from previous year. According to our (Intelligence Market Report) latest study, the global Augmented Reality and Virtual Reality (AR and VR) market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Augmented Reality and Virtual Reality (AR and VR) market size will reach USD million in 2028, growing at a CAGR of % over the analysis period.
The United States Augmented Reality and Virtual Reality (AR and VR) market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Augmented Reality and Virtual Reality (AR and VR) market, reaching US$ million by the year 2028. As for the Europe Augmented Reality and Virtual Reality (AR and VR) landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 5-year period.
Global main Augmented Reality and Virtual Reality (AR and VR) players cover Google, Microsoft, Oculus VR (Facebook), and Sony, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Augmented Reality and Virtual Reality (AR and VR) market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
Hardware and Devices
Software and Services
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Consumer
Enterprise
Healthcare
Aerospace and Defense
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Google
Microsoft
Oculus VR (Facebook)
Sony
Samsung Electronics
HTC
PTC
Wikitude GmbH
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Continental
Visteon
Eon Reality
Vuzix
Zugara
MAXST
Infinity Augmented Reality
Apple
Intel
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size 2017-2028
2.1.2 Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Augmented Reality and Virtual Reality (AR and VR) Segment by Type
2.2.1 Hardware and Devices
2.2.2 Software and Services
2.3 Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
2.3.1 Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2017-2022)
2.4 Augmented Reality and Virtual Reality (AR and VR) Segment by Application
2.4.1 Consumer
2.4.2 Enterprise
2.4.3 Healthcare
2.4.4 Aerospace and Defense
2.4.5 Others
2.5 Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
2.5.1 Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2017-2022)
3 Augmented Reality and Virtual Reality (AR and VR) Market Size by Player
3.1 Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Players
3.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Players (2020-2022)
3.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Players (2020-2022)
3.2 Global Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Augmented Reality and Virtual Reality (AR and VR) by Regions
4.1 Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions (2017-2022)
4.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Growth (2017-2022)
4.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Growth (2017-2022)
4.4 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Growth (2017-2022)
4.5 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Growth (2017-2022)
5 Americas
5.1 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Country (2017-2022)
5.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2017-2022)
5.3 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Region (2017-2022)
6.2 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2017-2022)
6.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Augmented Reality and Virtual Reality (AR and VR) by Country (2017-2022)
7.2 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2017-2022)
7.3 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) by Region (2017-2022)
8.2 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2017-2022)
8.3 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.1 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions (2023-2028)
10.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions (2023-2028)
10.1.2 Americas Augmented Reality and Virtual Reality (AR and VR) Forecast
10.1.3 APAC Augmented Reality and Virtual Reality (AR and VR) Forecast
10.1.4 Europe Augmented Reality and Virtual Reality (AR and VR) Forecast
10.1.5 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Forecast
10.2 Americas Augmented Reality and Virtual Reality (AR and VR) Forecast by Country (2023-2028)
10.2.1 United States Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.2.2 Canada Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.2.3 Mexico Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.2.4 Brazil Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3 APAC Augmented Reality and Virtual Reality (AR and VR) Forecast by Region (2023-2028)
10.3.1 China Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3.2 Japan Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3.3 Korea Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3.4 Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3.5 India Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.3.6 Australia Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.4 Europe Augmented Reality and Virtual Reality (AR and VR) Forecast by Country (2023-2028)
10.4.1 Germany Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.4.2 France Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.4.3 UK Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.4.4 Italy Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.4.5 Russia Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.5 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Forecast by Region (2023-2028)
10.5.1 Egypt Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.5.2 South Africa Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.5.3 Israel Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.5.4 Turkey Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.5.5 GCC Countries Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.6 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Type (2023-2028)
10.7 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 Google
11.1.1 Google Company Information
11.1.2 Google Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.1.3 Google Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Google Main Business Overview
11.1.5 Google Latest Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.2.3 Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft Latest Developments
11.3 Oculus VR (Facebook)
11.3.1 Oculus VR (Facebook) Company Information
11.3.2 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.3.3 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Oculus VR (Facebook) Main Business Overview
11.3.5 Oculus VR (Facebook) Latest Developments
11.4 Sony
11.4.1 Sony Company Information
11.4.2 Sony Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.4.3 Sony Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 Sony Main Business Overview
11.4.5 Sony Latest Developments
11.5 Samsung Electronics
11.5.1 Samsung Electronics Company Information
11.5.2 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.5.3 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Samsung Electronics Main Business Overview
11.5.5 Samsung Electronics Latest Developments
11.6 HTC
11.6.1 HTC Company Information
11.6.2 HTC Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.6.3 HTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 HTC Main Business Overview
11.6.5 HTC Latest Developments
11.7 PTC
11.7.1 PTC Company Information
11.7.2 PTC Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.7.3 PTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 PTC Main Business Overview
11.7.5 PTC Latest Developments
11.8 Wikitude GmbH
11.8.1 Wikitude GmbH Company Information
11.8.2 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.8.3 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 Wikitude GmbH Main Business Overview
11.8.5 Wikitude GmbH Latest Developments
11.9 Magic Leap
11.9.1 Magic Leap Company Information
11.9.2 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.9.3 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Magic Leap Main Business Overview
11.9.5 Magic Leap Latest Developments
11.10 Osterhout Design Group
11.10.1 Osterhout Design Group Company Information
11.10.2 Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.10.3 Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Osterhout Design Group Main Business Overview
11.10.5 Osterhout Design Group Latest Developments
11.11 Daqri
11.11.1 Daqri Company Information
11.11.2 Daqri Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.11.3 Daqri Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 Daqri Main Business Overview
11.11.5 Daqri Latest Developments
11.12 Blippar
11.12.1 Blippar Company Information
11.12.2 Blippar Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.12.3 Blippar Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Blippar Main Business Overview
11.12.5 Blippar Latest Developments
11.13 Upskill
11.13.1 Upskill Company Information
11.13.2 Upskill Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.13.3 Upskill Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Upskill Main Business Overview
11.13.5 Upskill Latest Developments
11.14 Continental
11.14.1 Continental Company Information
11.14.2 Continental Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.14.3 Continental Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.14.4 Continental Main Business Overview
11.14.5 Continental Latest Developments
11.15 Visteon
11.15.1 Visteon Company Information
11.15.2 Visteon Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.15.3 Visteon Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.15.4 Visteon Main Business Overview
11.15.5 Visteon Latest Developments
11.16 Eon Reality
11.16.1 Eon Reality Company Information
11.16.2 Eon Reality Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.16.3 Eon Reality Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.16.4 Eon Reality Main Business Overview
11.16.5 Eon Reality Latest Developments
11.17 Vuzix
11.17.1 Vuzix Company Information
11.17.2 Vuzix Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.17.3 Vuzix Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.17.4 Vuzix Main Business Overview
11.17.5 Vuzix Latest Developments
11.18 Zugara
11.18.1 Zugara Company Information
11.18.2 Zugara Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.18.3 Zugara Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.18.4 Zugara Main Business Overview
11.18.5 Zugara Latest Developments
11.19 MAXST
11.19.1 MAXST Company Information
11.19.2 MAXST Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.19.3 MAXST Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.19.4 MAXST Main Business Overview
11.19.5 MAXST Latest Developments
11.20 Infinity Augmented Reality
11.20.1 Infinity Augmented Reality Company Information
11.20.2 Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.20.3 Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.20.4 Infinity Augmented Reality Main Business Overview
11.20.5 Infinity Augmented Reality Latest Developments
11.21 Apple
11.21.1 Apple Company Information
11.21.2 Apple Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.21.3 Apple Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.21.4 Apple Main Business Overview
11.21.5 Apple Latest Developments
11.22 Intel
11.22.1 Intel Company Information
11.22.2 Intel Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.22.3 Intel Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2020-2022)
11.22.4 Intel Main Business Overview
11.22.5 Intel Latest Developments
12 Research Findings and Conclusion

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